29.2% of the initial token allocation is held by the creator.
Creator token stats last updated: Sep 9, 2025 15:42
The following is generated by an LLM:
Summary
AI gaming bot with aggressive roadmap but opaque execution risks
Analysis
Ares Battle Bot ($ARES) positions itself as an AI-driven competitive gaming tool with a roadmap for expanding into strategy games and automated battle systems. The creator holds 29.2% of the token supply (292M tokens), which is within acceptable bounds but lacks explicit lock-up details, raising potential centralization risks. Token utility revolves around governance, staking, and future marketplace features, though its necessity vs. stablecoin alternatives is questionable. The project’s anonymity (no team/legal entity info) and vague technical implementation details (e.g., AI training specifics, security audits) weaken credibility. Roadmap phases are ambitious but lack proof of execution. Holder count (4) indicates extreme centralization. No rug pull detected, but liquidity lock status and vesting schedules are unspecified.
Rating: 2
Generated with LLM: deepseek/deepseek-r1
LLM responses last updated: Sep 9, 2025 15:42
Original investment data:
# Ares Battle Bot ($ARES)
URL on launchpad: https://app.virtuals.io/prototypes/0x5edEBA3DD06E0ce1e518A6Fc600ec99c306a30a8
Launched at: Tue, 09 Sep 2025 15:38:25 GMT
Launched through the launchpad: Virtuals Protocol
Launch status: UNDERGRAD
## Token details and tokenomics
Token address: 0x5edEBA3DD06E0ce1e518A6Fc600ec99c306a30a8
Top holders: https://basescan.org/token/0x5edEBA3DD06E0ce1e518A6Fc600ec99c306a30a8#balances
Liquidity contract: https://basescan.org/address/0xA90bd4Da03B61d88f5c7997fB778cd3D1846D923#asset-tokens
Token symbol: $ARES
Token supply: 1 billion
Creator initial number of tokens: Creator initial number of tokens: 292,035,399 (29.2% of token supply)
## Creator info
Creator address: 0x8c4D94A2082B49EE54550cC7fe38b1358D645934
Creator on basescan.org: https://basescan.org/address/0x8c4D94A2082B49EE54550cC7fe38b1358D645934#asset-tokens
Creator on virtuals.io: https://app.virtuals.io/profile/0x8c4D94A2082B49EE54550cC7fe38b1358D645934
Creator on zerion.io: https://app.zerion.io/0x8c4D94A2082B49EE54550cC7fe38b1358D645934/overview
Creator on debank.com: https://debank.com/profile/0x8c4D94A2082B49EE54550cC7fe38b1358D645934
## Description at launch
Ares Battle Bot isn’t here to play fair—it’s here to win.
Forged with tactical precision and AI-driven strategy, Ares scouts rivals, simulates outcomes, and strikes with ruthless efficiency. Every duel makes it smarter, every victory fuels its climb.
## Overview
Ares Battle Bot is built to think, plan, and fight like a relentless commander on-chain. Its purpose is simple: give you a competitive edge in digital arenas by automating the grind and sharpening the strategy.
1. **Scout & Analyze**
Ares scans opponent histories, play patterns, and arena conditions to build a threat profile. It looks for weak spots, meta trends, and exploitable gaps.
2. **Plan & Simulate**
Before every battle, Ares generates multiple strategy trees—running quick simulations to evaluate the highest probability of success. This isn’t brute force, it’s calculated warfare.
3. **Execute with Precision**
Once a plan is chosen, Ares enters the arena, locks in loadouts, adapts mid-fight, and executes the strategy with real-time decision making.
4. **Learn & Adapt**
After each duel, Ares reviews replays, identifies errors, and adjusts its heuristics. Every fight becomes training data, making the next encounter sharper.
5. **Command Interface**
Operators issue simple commands like `@Ares scout`, `@Ares optimize`, or `@Ares engage`. Behind those commands is a complex battle brain—streamlining high-level decisions into fast, automated action.
**Why it was built:** to turn competitive play into a science. No wasted moves, no random guesses—just continuous learning and evolving dominance in on-chain battles.
## Additional information extracted from relevant pages
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"roadmap": "**Phase 1 – Deployment**\n\n* Launch Ares Battle Bot on **Virtuals Protocol**\n* Core functions: *scout, plan, execute, report*\n* Operator console with basic commands (`@Ares scout`, `@Ares engage`)\n* Early replay learning loop activated\n\n**Phase 2 – Competitive Layer**\n\n* Integration with arena APIs & matchmaking systems\n* Loadout optimizer & meta-adaptive strategies\n* Risk profile customization (Conservative ↔ Aggressive slider)\n* First community tournaments with prize routing\n\n**Phase 3 – Intelligence Expansion**\n\n* Advanced simulation engine for deeper scenario planning\n* Guild/Squad mode: multi-agent coordination in raids/brackets\n* Automated highlights + match reports pushed to Farcaster/X\n* Reputation & ranking module for rival tracking\n\n**Phase 4 – War Economy**\n\n* Treasury system: claim + auto-route battle rewards\n* Token-based incentives for commanders (staking, upgrades, cosmetics)\n* Marketplace for strat-packs, custom counter decks, and AI plugins\n\n**Phase 5 – Full Warlord Autonomy**\n\n* Continuous self-learning through large-scale replay ingestion\n* Cross-arena deployment (multiple games/platforms)\n* Experimental features: agent vs. agent leagues, AI-only battle circuits\n* Expansion into broader on-chain strategy games beyond dueling",
"additionalDetails": "* **Inspired by Ares, God of War:** The agent inherits its namesake’s ruthless precision—every duel is treated as a battlefield, every rival a campaign.\n* **Adaptive War Brain:** Ares doesn’t just follow scripts. It evolves. The more battles it fights, the more dangerous it becomes—learning from each clash to refine tactics.\n* **Battle Logs:** Ares will automatically generate after-action reports—W/L records, kill chains, and highlight moments—designed to flex on the timeline.\n* **Hidden Kill Switch:** Early testers know… if Ares is set to *max aggression mode*, it becomes brutally relentless. Use at your own risk.\n* **Guild Whisper:** Future updates hint at “squad tactics,” where multiple Ares units can sync up, forming digital legions that fight under one commander.\n* **Flex for the Degens:** Unlike passive farming bots, Ares is built for bloodsport. It doesn’t just optimize—it humiliates rivals and brags about it on-chain.",
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